Anton A. Denikin


This article includes the analysis of the relationship between representational visual spaces and sounds in screen media. The methodology presented in this paper can be used for the accurate classification and differentiation for screen sounds, as well as for the general analysis of the specific sound of screen media. For this, the concept of «diegesis» is used. It allows us to analyze the spatial specificity of audiovisual images in cinematographic works and the spatial-functional interactive action in video games and others multimedia.


screen; sound; screen-space; diegesis; representation; diegetic; nondiegetic; extradiegetic; semidiegetic; metadiegetic; transdiegetic; sound design; Gary Rydstrom


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