Anton A. Denikin


The article considers the aesthetical and practical possibilities for sounds (sound design) in video games and interactive applications. Outlines the key features of the game sound, such as simulation, representativeness, interactivity, immersion, randomization, and audio-visuality. The author defines the basic terminology in study of game audio, as well as identifies significant aesthetic differences between film sounds and sounds in video game projects. It is an attempt to determine the techniques of art analysis for the approaches in study of video games including aesthetics of their sounds. The article offers a range of research methods, considering the video game scoring as a contemporary creative practice.



sound; sound design; video game; simulation; representativeness; interactivity; immersion; randomization; audio-visuality


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